
Mushroom Capital
Grow a colony. Bank Capital. Prestige with spores.
Mushroom Capital is a cozy 3D idle game where you build and tend a living fungal ecosystem: a stylized, tilt-shift toybox that keeps growing while you’re away. Bank Capital as you go, prestige with Heirloom Spores, and carry one save across mobile, web, and desktop. Its home is at mushroom.capital.
What makes it different
A living fungal ecosystem
Build and tend a self-contained colony that keeps growing while you're away. Curation and care matter more than clicking.
Two currencies, one calm loop
Bank Capital as you grow, then prestige with Heirloom Spores to start richer. A tidy, legible economy with no dark patterns.
Tilt-shift toybox
A stylized miniature aesthetic: everything reads like a warm, hand-built diorama you can turn in your fingers.
Async-social
Your world is yours, but it's better with others between sessions: light, unpressured social hooks, not a leaderboard grind.
Cross-progression
One save follows you across mobile, web, and desktop, so your colony is always where you are.
Under the Hood
- Engine: Godot 4 (Vulkan) with Rust (gdext) for the perf-critical client.
- Server: self-hosted Nakama with TypeScript RPC modules and PostgreSQL.
- Cross-progression: one account across mobile, web, and desktop.
- Economy: a clean two-currency prestige loop: Capital and Heirloom Spores.
FAQ
What is Mushroom Capital?
A cozy 3D idle and async-social game. You build and tend a self-contained, living fungal ecosystem: a stylized, tilt-shift toybox that keeps growing while you're away. It's a calm, collect-and-prestige experience, not a hardcore optimizer.
What do you actually do?
Grow and arrange your colony, keep the ecosystem healthy, and bank two currencies: Capital (the soft, moment-to-moment score) and Heirloom Spores (prestige you carry forward when you reset). The loop rewards curation and patience over grinding.
Is it multiplayer?
It's async-social: your world is yours, but you connect with others between sessions. Cross-progression means one save follows you across mobile, web, and desktop.
What platforms?
Mobile-first (iOS and Android), with web and desktop cross-progression. Built in Godot 4.
When is it out?
A soft launch is planned for summer 2026, with a wider launch in September around the Kennett Square Mushroom Festival. Its home is mushroom.capital.